After completing Chapter I of the Season Journey, I decided to push myself to finish Chapter II as quickly as possible. Progress was made at a reasonably fast rate… until I hit Level 60. For whatever reason, the grind from Level 60 to Level 70 took longer than I wanted it to.
One thing that helped speed up my progress through Chapter II was that I’d already completed a few of the objectives.
When I unlocked Chapter II, I had already completed two objectives: Kanai’s Excellent Adventure, and Friends With Benefits.
Kanai’s Excellent Adventure: Find Kanai’s Cube. Kanai’s Cube can be found in Act III in The Ruins of Sescheron. Kanai’s Cube can be used for very powerful things such as exacting Legendary Powers and upgrading Rare items into Legendary items.
Friends With Benefits: Fully equip one of your followers.
Living Siege Engine of Hell: Kill the Siegebreaker Assault Beast at Level 60 or higher on Hard difficulty or higher.
Gurr the Barbarian was wearing armor that accidentally matched when he hit Level 56.
The Change Clothes objective requires you to transmogrify one of your items. I changed Gurr the Barbarian’s helm to make it look like the Hallowed Helm. The transmogrification is a bit expensive, but I felt it was worth it. Very detailed and pretty helm!
Change Clothes: Transmogrify an item at the Mystic.
Here’s a closer look at the shiny, detailed, Hallowed Helm transmog.
Penchant For Enchants: Replace a property on an item with Enchanting at the Mystic. Enchanting is very useful for replacing an unwanted primary affix on a near-perfect item.
Innocence: Kill Diablo at level 60 or higher on Hard difficulty or higher.
I started Chapter II on Hard difficulty. I moved it up to Expert difficulty because one of the objectives required Expert difficulty (or higher).
Expert: Complete a Nephalem Rift on Expert difficulty or higher.
Maximum Efficiency: Raise the Blacksmith, Jeweler, and Mystic to level 12.
The Little Things That Count: Craft a level 70 Ring or Amulet.
I completed The Little Things That Count objective before Gurr the Barbarian hit Level 70. It turns out you can craft Level 70 items when you get close to Level 70. But, you can’t equip them until after you hit Level 70.
It felt like leveling Gurr the Barbarian from level 60 to Level 70 was taking way too long. I was mostly doing Bounties, because it provided more variety than the Nephalem Rift did.
In the screenshot above, Gurr the Barbarian was surrounded by enemies that were spawned by a dozen or so Fallen Shaman. He killed so many demons that he got a Dominant Massacre notification and 2X Experience Bonus. I don’t think I’ve seen that before.
Hot Anvil, Strong Steel & The Real Deal: Craft a level 70 Weapon or Armor piece.
I also completed the Hot Anvil, Strong Steel, & The Real Deal objective before Gurr the Barbarian hit Level 70. You can craft Level 70 items when you get close to Level 70. But, you can’t equip them until after you hit Level 70.
I got really bored around Level 68, so I transmogged Gurr the Barbarian’s helmet and made it look like the Helm of the Cranial Crustation.
Above & Beyond: Reach level 70.
SEASON JOURNEY (CHAPTER II) COMPLETE!
Players who complete Chapter II of the Season Journey in Season 12 get a Reward Item. It is the first Haedrig’s Gift. The item automatically appears in your in-game mailbox. Take it out of there, and it will go into your bag.
There will always be two (sometimes three) set pieces in a Haedrig’s Gift item. The type of set pieces depend on which class you are playing when you open the bag. Every season, there is a specific set, one for each class, that players can earn. I’m playing a Barbarian, so I received two pieces of the Immortal King’s Call set.
The first Haedrig’s Gift I got in Season 12 gave me the Gloves and Helm of the Immortal King’s Call set.
The flavor text on the Immortal King’s Irons says: Worusk struck his enemies so hard his hands would have broken had they not been protected.
The flavor text on the Immortal King’s Triumph says: In the days when the barbarians roamed the entire western continent – long before the coming of Rakkis – one man, Worusk, united the tribes and for the briefest of moments, the barbarians had a king.
The best part of the Immortal King’s Call set is that when you equip two pieces – your Call of the Ancients last until they die. In my experience, they can last a really long time before dying. My hope is that this will make it quicker for me to gain Paragon Points and to finish Season 12.
Season Journey Chapter II (Season 12) is a post written by Jen Thorpe on Book of Jen and is not allowed to be copied to other sites.
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