Diablo III, Necromancer beta 0 comments on Rise of the Necromancer Beta – New Monsters

Rise of the Necromancer Beta – New Monsters

This is my third, and final, blog in my series about the Necromancer beta. The Necromancer is a super fun class to play, and I had a good time trying it out. I never made it to Level 70, so I didn’t get to try out the Necromancer sets. Even so, right from the start, it felt like I got a satisfying amount of Skeletons and Golems to command.

What you see in the screenshots in this blog might, or might not, change before the Necromancer Pack is launched. That’s the nature of a beta. I find it exciting to see how things iterate before they go “live”.

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Diablo III, Necromancer beta 1 comment on Rise of the Necromancer Beta – Skeletons and Golems

Rise of the Necromancer Beta – Skeletons and Golems

The Rise of the Necromancer beta is over. This blog is part of a series I am putting together about my thoughts about, and experience in, the beta. After getting started in the Necromancer beta, I proceeded to try out some of the low level skills. It didn’t take long before Catrina the Necromancer could control skeletons and golems.

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Diablo III, Necromancer beta 1 comment on Rise of the Necromancer Beta – Getting Started

Rise of the Necromancer Beta – Getting Started

I was fortunate enough to get into the Necromancer Beta (which is now over). I focused my time on Adventure Mode, so I could save the fun of discovering the in-game Necromancer lore for later. By the time the beta ended, my Necromancer was at Level 52. This means I did not get the opportunity to try out the new armor sets.  Even so, I found the Necromancer to be really fun to play.

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