This is part of the series I am doing that shows my progress through Season 1 of Diablo III. I rolled a Barbarian and named him Gurr. I started out with two goals – to get through all the Story Mode content and to hit Level 70. If I managed to do that before Season 1 ended, my plan was to come up with new goals.
This blog shows the adventure of Gurr the Barbarian as he went through Act III for the first time. He was in Story Mode and in Normal Difficulty. I figured that if there was time I could always re-do Story Mode at a harder difficulty. The screenshots you see in this blog are from September 4, 2014, and September 5, 2014.
Very few Legendary items dropped for Gurr in Act III of Story Mode (Normal Difficulty). The first one came from the Fortified Bunker Level 1. Ambo’s Pride has flavor text that says: There are longswords and there are great swords. And then there is this sword.
Primary: +61-73 Damage, +188 Strength, 22.1% chance to inflict Bleed for 321% of weapon damage over 5 seconds.
Secondary: +11 Maximum Fury (Barbarian Only), 1.1% Chance to Slow on Hit.
It also had one Empty Socket.
The Custerian Wristguards dropped in the Tower of the Damned Level 2. This item’s flavor text says: “In ancient times, there lived a strange race of people – the Custerians. No one knows who they were, or what they were doing, but their legacy remains beaten into the very metal of these wristguards.” – Yuan, wise man of Tufnyl.
Primary: Cold skills deal 6% more damage, +115 Strength, +133 Vitality, Critical Hit Chance Increased by 3.5%
Secondary: +13% Extra Gold from Monsters, Picking up Gold grants experience
I think this is the first time I’ve had gear that makes Monsters drop extra gold and gives me experience for picking up the gold!
Azmodan dropped an Odyn Son for me. This would be the third Odyn Son that I’ve managed to pick up in Season 1, but I like this weapon, so that’s ok with me. It’s almost like I get a new one after Gurr grows out of the previous one! The flavor text says: This hammer rumbles with the sound of distant thunder.
Primary: +58-74 Lightning Damage, Lightning skills deal 6% more damage, Reduces cool down of all skills by 8.0%
Secondary: Ignores Durability Loss, 32% chance to Chain Lightning enemies when you hit them.
This weapon had one empty socket.
I think this might be the first weapon I’ve had with “Ignores Durability Loss” on it. I like that!
Asmodan also dropped Stone Gauntlets. The flavor text on this item is short and to the point. It says: Heavy. Stone. Brutal.
Primary: +170 Strength, +182 Vitality, Attack Speed Increased by 4.0%, Regenerates 223 Life Per Second
Secondary: Increased Gold and Health Pickup by 1 Yards, 15.3% Chance to Immobilize on Hit.
This one isn’t a Legendary, but it was significant (to me, at least). Smasher’s Boon? I’m just going to go ahead and assume that Blizzard named this one after my husband Shawn’s Barbarian, Smashez Stanzyfyr.
Level, Level, Level!
Here are the gold monsters that Gurr ran into during his first trip through Act III in Story Mode.
This is the fourth Zarhym that I’ve found in Season 1. It is also the second Zarhym with the “Lord of Damnation” title. (I’m counting them as I find the screenshot of them while putting together these blogs, and not necessarily in chronological order.)
Gurr also killed off some monsters with purple names.
This concludes the adventures of Gurr the Barbarian on his first trip through Act III of Story Mode in Normal Difficulty. The next blog will feature the Achievements that Gurr earned while going through Act III for the first time.