Hearthstone’s Tavern Brawls are an interesting addition to the game. Each one has unique rules that are specific to that Tavern Brawl. This shakes up the game a bit and forces players to break out of their comfort zone and use new strategies. I’ve been having fun trying them out.

I like to think of the Heart of the Sunwell Tavern Brawl as the “10 Mana Brawl”. Instead of starting out with 1 mana (as players do in a typical Hearthstone match) they started out with 10 mana. The result was that players could use cards right away that they otherwise would have had to wait for several turns to use.

So far, the “10 Mana Brawl” is my favorite of all the Tavern Brawls. I’d love to see this one return someday. Players who won their first game in the Heart of the Sunwell Brawl received a free Classic pack of cards as a reward. The screenshots you see in this blog were taken on July 22, 2015.

In general, when I try a new Tavern Brawl, it takes me a few matches to figure out how it works. Eventually, I will win a match and earn the free Classic pack of cards.  I lose way more matches than I win.  The “10 Mana Brawl” was different.  I ended up with a total of 6 wins, which is the best I’ve ever done in any Tavern Brawl.

The Heart of the Sunwell Brawl description says: In the Sunwell lies unlimited power and that power is yours!  Start each game with 10 mana and see what you can do with it!  Over to the side is a glowing chest.  It means this Tavern Brawl is one that will offer a reward.

Some Tavern Brawls give players a pre-made deck to use.  The Heart of the Sunwell Tavern Brawl let players make their own Brawl Deck from their own cards.  I decided to use my Mage deck (the class I most frequently use).  The screenshot above shows the cards I selected.

My first win was against a Hunter Deck.

I won when the other player conceded.


One win was all I needed to earn a free pack of Classic cards.

The Tavern Brawl screen keeps track of your wins for you.

My second win was against a Rogue deck, who conceded.

My third win was against a Warrior deck.  This player conceded, too.

Three wins – all in a row!  That’s never happened for me before – in any part of Hearthstone.

Naturally, this was when my winning streak came to an end.  I lost to a Paladin deck.

My fourth win was against a Rogue deck.  This player, like all of the others I won against, conceded.  I’m really not sure what to make of all this conceding.  Does it mean that many other players struggled with this Tavern Brawl?  I know I concede a lot when I’m having difficulties.

The 10 Mana Brawl was so much fun that I wanted to keep going. I think this was the only Tavern Brawl where I earned the free pack of Classic cards and returned to it on another day to play some more. How many wins would I end up with?

My fifth win was against a Hunter deck.  Unlike all of my other wins, this player did not concede. He stayed in the match until the end.

I now officially had 5 wins in the Heart of the Sunwell Tavern Brawl.

My sixth, and final, win was against a Paladin deck.  I won when this player conceded.

I ended the Heart of the Sunwell Tavern Brawl with 6 wins. This is the best I’ve ever done in a Tavern Brawl.  If I happened to have more time to play while this Brawl was going on, I might have managed to get a few more wins.  I’m happy with my total, though.

When a player earns 3 wins, he or she wins some gold.

10 gold earned!  Awarded for winning 3 games in Play mode.

What cards did I get in the free Classic pack?

Windfury Harpy is a card that can be played in all decks.  It has Windfury.  This is a 4/5 card that costs 6 mana to play.  The white gem in the center of the card indicates it is Common.  Cards with Windfury can attack twice per turn instead of just once.  This card might be very useful.

Mana Wyrm is a card that can only be used in a Mage deck.  It says: Whenever you cast a spell, gain +1 attack.  The card only costs 1 mana to play. If the card appears in a player’s hand at the start of the game, it can be played right away. I think this card has the potential to grow big.  This card has a white gem, which indicates that it is Common.

Lightspawn is a card that can only be used in a Priest deck.  It says: This minion’s Attack is always equal to its Health.  It is a 0/5 card, so it will become a 5/5 the instant it is played.  Combine this with other cards that “buff” the cards around them, and Lightspawn could grow into a big monster.  This card has a white gem, which indicates it is Common.

Abusive Sergeant is a card that can be played in any deck.  It says: Battlecry: Give a minion +2 Attack this turn.  I think the way to use this card is to “buff” a minion right before you use it to attack.  The white gem indicates that this is a Common card.

Force of Nature is a card that can only be used in a Druid deck.  It says: Summon three 2/2 Treants with Charge that die at the end of the turn.  I’ve had other players use this card against me.   It’s nice to have one of my own.  I’m going to have to level up my Druid deck.  This card has a purple gem, which indicates that it is Epic.

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