The Collector’s Edition of Diablo III: Reaper of Souls came with extra goodies. One of those special little extras was a card that held a total of three Hearthstone codes on it. At the time, I was super excited about Diablo III: Reaper of Souls, so I promptly forgot about the Hearthstone codes.

Recently, I remembered them. Each code is for one free pack of Hearthstone cards. I’ve heard that each pack could, potentially, contain a Legendary card. What did my card packs have in them?  I opened these card packs on October 4, 2014 and on October 6, 2014.

There’s my three packs of cards that came from the codes that were inside the Diablo III: Reaper of Souls Collector’s Edition box.  Time to open them up!

FIRST PACK

The Acolyte of Pain card can be used in any deck.  It says: Whenever this minion takes damage, draw a card.  The white gem means that this card is Common.

The Stormforged Axe card can only be used in a Shaman deck.  It says: Overload (1). What’s “Overload”? According to the Hearthstone: Heroes of Warcraft Wiki, the Overload card will reduce the amount of mana available in the next turn.  This particular card will reduce mana by 1.  If I’m understanding things correctly, using this card gives the player 1 extra mana that turn – and takes away 1 mana next turn.

This Stampeding Kodo card can be used in all decks.  It says: Battlecry: Destroy a random enemy minion with 2 or less Attack.  The blue gem indicates that it is a Rare card.  I’ve had the opportunity to use this one a couple of times.  Unfortunately, my opponents didn’t happen to have any minions with 2 attack or less on the board at the time.  I think the card has potential, though.

The Flame Imp can only be used in a Warlock deck.  It says: Battlecry: Deal 3 damage to your hero.  The white gem indicates that this is a Common card.

I haven’t quite figured out how to play a Warlock deck yet.  This card provides both a positive and a negative thing.  The negative thing is that the instant a player uses this card, it costs the player 3 health.  The positive thing is that it only takes 1 mana to put the Flame Imp on the board.  The Flame Imp has 3 attack and 2 defense.  There is a chance it could be a stronger minion than whatever another player can put on the board during their first or second turn.

The final card in this pack was….. another Flame Imp.  Now I have two!  That’s the maximum you can put into a deck, so this is perfect.

SECOND PACK

The Dire Wolf Alpha can be used in all decks.  It says: Adjacent minions have +1 Attack.  The gem in this card indicates that it is a Common card.

I have had the opportunity to use this card – and I like it!  I’ve learned that it is best to wait to use this card until you have some minions on the board.  Placement is important because the card will only add a +1 attack to the minions that are sitting right next to it (on either side).  So, put it in the middle of two minions for best results.

The Betrayal card can only be used in a Rogue deck.  It says: Force an enemy minion to deal its damage to the minions next to it.  The white gem indicates that this is a Common card.

The Jungle Panther card can be used in any deck.  It says: Stealth.  The white gem indicates that this is a Common card.  I’m not really good at using Stealth cards yet.  I understand that when a Stealth card gets placed on the board it cannot be targeted by the opponent’s minions or (some) spells until after the Stealth card has been used to attack the opponent (or the opponent’s minions).  I have not yet grasped the best time to take the card out of Stealth mode.

The Headcrack card can only be used in a Rogue deck.  It says: Deal 2 damage to the enemy hero. Combo: Return this to your hand next turn.  The blue gem in this card indicates that it is a Rare card.  

I haven’t used this card yet, but I think it means that you can put it on the board and instantly do 2 damage directly to your opponent.  Then, you can put it back into your hand on the next turn.  I assume that if it is in your hand it means that you can use it again.  I’m unclear on just how many times this card can be used.

THIRD PACK

The Violet Teacher card can be used in all decks.  It says: Whenever you cast a spell, summon a 1/1 Violet Apprentice.  The blue gem indicates that this is a Rare card.

I’ve had the opportunity to use this card a few times.  When you put it on the board, the Violet Teacher says “Pay attention, class!” in a really irritated sounding voice.  As a former teacher, I can relate to that.  I’ve had this card produce one or two Violet Apprentices before the opponent kills it.

The Forked Lightning card can only be used in a Shaman deck.  It says: Deal 2 damage to 2 random enemy minions.  Overload: (2).  The white gem indicates that this is a Common card.

The Harvest Golem card can be used in any deck.  It says: Deathrattle: Summon a 2/1 Damaged Golem.  Deathrattle means that the minion does something special when it is killed.  In this case, it summons another minion – a 2/1 Damaged Golem.  The white gem indicates that this is a Common card.

The Eye for an Eye card can only be used in a Paladin deck.  It says: Secret: When your hero takes damage, deal that much damage to the enemy hero.  The white gem indicates that this is a Common card.  It is also a Golden Card, which means that it is a special, rarer, version of the regular Eye for an Eye card.  It looks cool!

The Circle of Healing card can only be used in a Priest deck.  It says: Restore 4 Health to ALL minions.  It costs zero mana to use this card.  I can see the potential in this one.  It would be fun to instantly give 4 health back to an entire row of minions!

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